They found that males who played “Half Life 1” or “Half Life 2” games — violent games sans sexist component — did not show the same lack of empathy as those who played the “Grand Theft Auto” (GTA) games that combined sexism and violence.
“Males who really identified with their characters in the sexist, violent games didn’t feel as much empathy for the victim,” said Brad Bushman from The Ohio State University in Columbus.
In a video game, you are physically linked to the character.”You control what he does. That can have a real effect on your thoughts, feelings and behaviour, at least in the short term,” Bushman added in the paper published in the journal PLOS ONE.
The team analysed 154 high school students, aged 15-20 years.Some of the participants played GTA games that contained both violence and sexism. Bushman noted that in these games, women are secondary characters who are used as sexual objects by players.
The second group played “Half Life 1” or “Half Life 2” which are violent but do not portray women in a sexual or sexist manner. In fact, the female character in the “Half Life” games plays an active role.The third group played games which have neither violence nor sexism.
The findings showed that after playing a violent, sexist game, male players reported lower levels of sympathy and compassion compared to those who played games without a sexist component.