Nvidia Geforce GTX 1060 Gets Third Party DirectX 12 ‘Ashes


Ashes of the singularity remains one of the most (delightfully) controversial benchmarks of all time and the GTX 1060 received its scores for the same a few day ago (via VCZ). The test was conducted in 1080p 1440p and 4K resolution with the Extreme preset – which is the most demanding setting. Keep in mind while viewing these scores that this title is well known for being punishing for Nvidia cards Nvidia GTX 1060 Ashes of the Singularity DX12 benchmarksThe Geforce GTX 1060 is a graphics card that is based on the Pascal GP106 GPU with 1280 cor1es. Coupled with a 192 bit bus – the graphics card supports up to 6 GB of GDDR5 memory. With a base clock of 1506 Mhz that boosts all the way up to 1709 Mhz. The 1060 can in fact clock upwards of the 2.0 Ghz barrier if reports are to be believed and will be coming in two variants: a 3 GB and 6 GB variant. One important thing to note is that Nvidia has upgraded the standard GPU configuration of the Pascal GPU and therefore the 1060 supports 48 ROPs as opposed to the expected 32 ROPs.Nvidia’s marketing material positions the 1060 firmly against AMD’’ RX 480 and claims a performance bonus of ~5% over the RX 480– but of course, it is third party benchmark which tell you whether that is really the case. Once again, please do keep in mind that one benchmark source does not a conclusion make. Even for AotS we will have to wait a bit further for reviews to be published before creating an opinion.Geforce GTX 1080 8GB GDDR5X and GTX 1070 8GB GDDR5 (Paper) Launching On 6th May at Nvidia Editor’s Event – Market Availability by Computex 2016 in JuneLet’s start with the Extreme 1080p preset. The GTX 1060 is able to score an average frame rate of 44.4 fps with the DX12 API. DirectX 11 performance has now become irrelevant so we will be focusing only on DX12 API from now on. At this very same preset the RX 480 scores between the 40-46 fps range averaging around 45 fps. At the 1440p preset, the 1060 scores an average 39 frames per second. The RX 480 manages to clock in at around 38-43 frames per second, averaging a solid 40 fps.The last preset, the Extreme 4K preset is the most relevant to us for more than one reason. The first one is of course that the GTX 1060 is meant to be VR-capable card, and the raw amount of pixels (~210 Million Pixels per second) the card needs to push to be VR-Ready is very close to the 4K 30p standard (~295 Million Pixels per second) and secondly, it is a very ‘current’ benchmark standard, of course.At the 4K Extreme preset, the GTX 1060 scores an average of 30.3 frames per second which is well within the 4K 30 standard and safely above the VR-Ready limit (remember the 4K 30 standard is roughly 40% more demanding than the current VR standard (2160 90p) Ceteris paribus. The RX 480 ofcourse, fares just as well (more in fact) clocking in at around 30-32 fps.Nvidia’s Geforce GTX 1060 Will Rock A 256-bit Bus – GP106 Based, VR Level Performance At An Affordable PriceBoth the RX 480 and GTX 1060 clearly meet the minimum requirement for VR, and considering they will both be priced in the $200-$250 spectrum, will help increase the Total Available Market for VR (rumors indicate the 1060 might actually undercut the RX 480 and start from an MSRP of $149 for the 3GB variant.) It is not possible to draw conclusions from just one benchmark, but we can safely state that the RX 480 is currently better than the GTX 1060 in AotS – probably helped by the higher bandwidth available to the card and the larger core count.Both GPUs are exceptionally good graphics cards built on the FinFET technology and should open up a completely new era for gamers. This particular price point in the spectrum of graphics cards was usually dubbed as “budget” but make no mistake this time – both the RX 480 and GTX 1060 graphics cards are exceptionally powerful GPUs with a very strong value proposal. As far as bringing down the cost of VR is concerned, both offerings successfully lower the price by almost half. The next thing that must come down for VR to go mainstream is of course, the price of the HMD. Both Oculu and HTC Vive are currently supporting price tags upwards of the $700 mark – or in other words, out of the budget of most gamers.


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